Inventory of Materials

HIGH LEVEL INVENTORY
HARD (physical) COPY INVENTORY
SOFT (web) COPY INVENTORY


High Level Inventory of Submitted Materials

  • Critical Writing
    • A paper of critical writing entitled: “Towards a more versatile dynamic-music for video games: Approaches to composition considerations and techniques for continuous music.”
    • Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
    • Appendix B – Visual differences between ‘battle’ and ‘overworld’ in the early Final Fantasy games (VII, VIII, and IX).
    • Appendix C – a high level annotated and unlocked version of the Demonstrations_Application with accompanying instructions on how to navigate and assimilate the information herein.
    • Demonstrations_Application application
    • Video examples and demonstrations
  • Portfolio of Musical Works
    • Programme notes
    • Scores for all works (including complete script for Deus Est Machina (NARRATIVE SYSTEMS))
    • Video programme notes and interface demonstrations
    • 2 works of acoustic music
      • Traversing the Centuries – Song for Soprano and Piano
      • Abiogenesis – for Orchestra
    • Interactive Portfolio of digital audio experiences, help documentation and audiovisual demonstration.
      • Meta work taking place in a fictional starship where the user interacts with PAMiLa, the onboard ship AI system, and selects each work from this overarching interface
        • Starfields (FLIGHT SYSTEMS) – digital work for one first-time operator using the Starfields digital instrument
        • Generative Triptych of Percussive Music (MUSIC SYSTEMS) – digital work using the generateBar digital instrument with three versions: (Synthesised Drum Kit, Electronic Oscillators, Corrupted Sentence)
        • Deus Est Machina (NARRATIVE SYSTEMS) – digital work for one first-time reader-listener

Inventory of Hard Copy Materials

  • Paper Document 1
    • Covering letter detailing changes made as a result of major corrections.
  • Paper Document 2
    • This introduction detailing the inventory of submitted materials, a step-by-step guide on navigating the materials, and showing how evidence for the assertions being made are backed up by what has been submitted.
    • Critical writing entitled: “Towards a more versatile dynamic-music for video games: Approaches to composition considerations and techniques for continuous music.”
    • Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
    • Appendix B – Visual differences between ‘battle’ and ‘overworld’ in the early Final Fantasy games (VII, VIII, and IX).
    • Appendix C – instructions accompanying the inclusion of a high level annotated and unlocked version of the Demonstrations_Application.
  • Paper Document 3
    • Programme note and score for Traversing the Centuries
  • Paper Document 4
    • Programme note and score for Abiogenesis
  • Paper Document 5
    • Programme note and score for Generative Triptych of Percussive Music (MUSIC SYSTEMS)
  • Paper Document 6
    • Programme note and A3 graphic score for Interactive Portfolio and Starfields (FLIGHT SYSTEMS)
  • Paper Document 7
    • Programme note, score and script for Deus Est Machina (NARRATIVE SYSTEMS)
  • Audio CD
    • Recordings of non-dynamic works
      • Abiogenesis
    • Multiple recordings of Generative Triptych of Percussive Music (MUSIC SYSTEMS)
    • Full recording with multiple excerpts of Starfields (FLIGHT SYSTEMS)
    • Full recording of Deus Est Machina (NARRATIVE SYSTEMS)
  • Data DVD
    • Interactive_Portfolio application
      • Interactive Portfolio of digital audio experiences, help documentation and audiovisual demonstration.
        • Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
          • Starfields (FLIGHT SYSTEMS) – digital work for one first-time operator using the Starfields digital instrument
          • Generative Triptych of Percussive Music (MUSIC SYSTEMS) – digital work using the generateBar digital instrument with three versions: (Synthesised Drum Kit, Electronic Oscillators, Corrupted Sentence)
          • Deus Est Machina (NARRATIVE SYSTEMS) – digital work for one first-time reader-listener
    • Demonstrations_Application application
      • Interactive demonstrations pertaining to the critical writing
        • Tab 1 – Example of logic governing Final Fantasy Battle system’s music
        • Tab 2 – Example of a Transitional Branching Engine
        • Tab 3 – Example of Generative Melody created with the mechanics discussed in the critical writing.
        • Tab 4 – Example of Generative Harmony created with the mechanics discussed in the critical writing.
        • Tab 5 – Example of GMGEn (Game Music Generation Engine), a state-based triggered transitioning generative music engine.
    • Video Program notes
      • Video Program note for Traversing the Centuries
      • Video Program note for Abiogenesis
      • Video Program note and demonstration for Generative Triptych of Percussive Music (MUSIC SYSTEMS)
      • Video Programme note and demonstration for Starfields (FLIGHT SYSTEMS)
      • Video Programme note and demonstration for Deus Est Machina (NARRATIVE SYSTEMS)
    • Demonstration and Instructional Videos
      • Final Fantasy Battle System Video Demonstration
      • How to: Transfer the DVD contents to your hard drive
      • How to: Open and use the standalone Demonstrations_Application application
      • How to: Open and use the standalone Interactive_Portfolio application
    • Appendix C – Unlockable versions (‘code’) of MaxMSP logic patches
      • Demonstration_Application application media, code and data files.

Inventory of Soft Copy Materials

  • Website – dphil.huwcatchpoledavies.com
    • Home Tab
      • Video Introduction to the Thesis
      • Acknowledgements
      • Abstract
      • Introduction to the Thesis
    • Demos Tab
      • Demonstration and Instructional Videos
      • How to: Transfer the DVD contents to your hard drive
      • How to: Open and use the standalone Demonstrations_Application application
      • How to: Open and use the standalone Interactive_Portfolio application
    • Introduction Tab
      • Introduction to the Critical Writing
    • Chapter 1 Tab
      • Chapter 1 of the Critical Writing – High resolution musical branching applied to the early Final Fantasy battle-sequence
    • Chapter 2 Tab
      • Chapter 2 of the Critical Writing – One Compositional Technique for Generative Music for Video Games
    • Chapter 3 Tab
      • Chapter 3 of the Critical Writing – Memorable Musical Microcosm: Intermittent Music
    • Conclusion Tab
      • Conclusion to the Critical Writing
    • Bibliography Tab
      • Bibliography to the Critical Writing
    • Appendix Tab
      • Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
      • Appendix C – a high level annotated and unlocked version of the Demonstrations_Application with accompanying instructions on how to navigate and assimilate the information herein.
    • Portfolio Tab
      • Acoustic works
        • Traversing the Centuries
          • Text Programme Note
          • Video Programme Note
          • Notated Score
        • Abiogenesis
          • Text Programme Note
          • Video Programme Note
          • Notated Score
          • Audio Recording
      • Interactive and Generative Works
        • Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
          • Starfields (FLIGHT SYSTEMS)
            • Text Programme Note
            • Video Programme Note and Demonstration
            • Graphical Score
            • Audio Recordings and Excerpts
          • Generative Triptych of Percussive Music (MUSIC SYSTEMS)
            • Text Programme Note
            • Video Programme Note, explanation of code and Demonstration
            • Source Code
            • Audio Recordings of Two compositions using each instrument variety presented (6 total contrasting compositions)
          • Deus Est Machina (NARRATIVE SYSTEMS)
            • Text Programme Note
            • Video Programme Note, explanation of code and Demonstration
            • Score diagram and full narrative script

 

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