HIGH LEVEL INVENTORY
HARD (physical) COPY INVENTORY
SOFT (web) COPY INVENTORY
High Level Inventory of Submitted Materials
- Critical Writing
- A paper of critical writing entitled: “Towards a more versatile dynamic-music for video games: Approaches to composition considerations and techniques for continuous music.”
- Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
- Appendix B – Visual differences between ‘battle’ and ‘overworld’ in the early Final Fantasy games (VII, VIII, and IX).
- Appendix C – a high level annotated and unlocked version of the Demonstrations_Application with accompanying instructions on how to navigate and assimilate the information herein.
- Demonstrations_Application application
- Video examples and demonstrations
- Portfolio of Musical Works
- Programme notes
- Scores for all works (including complete script for Deus Est Machina (NARRATIVE SYSTEMS))
- Video programme notes and interface demonstrations
- 2 works of acoustic music
- Traversing the Centuries – Song for Soprano and Piano
- Abiogenesis – for Orchestra
- Interactive Portfolio of digital audio experiences, help documentation and audiovisual demonstration.
- Meta work taking place in a fictional starship where the user interacts with PAMiLa, the onboard ship AI system, and selects each work from this overarching interface
- Starfields (FLIGHT SYSTEMS) – digital work for one first-time operator using the Starfields digital instrument
- Generative Triptych of Percussive Music (MUSIC SYSTEMS) – digital work using the generateBar digital instrument with three versions: (Synthesised Drum Kit, Electronic Oscillators, Corrupted Sentence)
- Deus Est Machina (NARRATIVE SYSTEMS) – digital work for one first-time reader-listener
- Meta work taking place in a fictional starship where the user interacts with PAMiLa, the onboard ship AI system, and selects each work from this overarching interface
Inventory of Hard Copy Materials
- Paper Document 1
- Covering letter detailing changes made as a result of major corrections.
- Paper Document 2
- This introduction detailing the inventory of submitted materials, a step-by-step guide on navigating the materials, and showing how evidence for the assertions being made are backed up by what has been submitted.
- Critical writing entitled: “Towards a more versatile dynamic-music for video games: Approaches to composition considerations and techniques for continuous music.”
- Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
- Appendix B – Visual differences between ‘battle’ and ‘overworld’ in the early Final Fantasy games (VII, VIII, and IX).
- Appendix C – instructions accompanying the inclusion of a high level annotated and unlocked version of the Demonstrations_Application.
- Paper Document 3
- Programme note and score for Traversing the Centuries
- Paper Document 4
- Programme note and score for Abiogenesis
- Paper Document 5
- Programme note and score for Generative Triptych of Percussive Music (MUSIC SYSTEMS)
- Paper Document 6
- Programme note and A3 graphic score for Interactive Portfolio and Starfields (FLIGHT SYSTEMS)
- Paper Document 7
- Programme note, score and script for Deus Est Machina (NARRATIVE SYSTEMS)
- Audio CD
- Recordings of non-dynamic works
- Abiogenesis
- Multiple recordings of Generative Triptych of Percussive Music (MUSIC SYSTEMS)
- Full recording with multiple excerpts of Starfields (FLIGHT SYSTEMS)
- Full recording of Deus Est Machina (NARRATIVE SYSTEMS)
- Recordings of non-dynamic works
- Data DVD
- Interactive_Portfolio application
- Interactive Portfolio of digital audio experiences, help documentation and audiovisual demonstration.
- Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
- Starfields (FLIGHT SYSTEMS) – digital work for one first-time operator using the Starfields digital instrument
- Generative Triptych of Percussive Music (MUSIC SYSTEMS) – digital work using the generateBar digital instrument with three versions: (Synthesised Drum Kit, Electronic Oscillators, Corrupted Sentence)
- Deus Est Machina (NARRATIVE SYSTEMS) – digital work for one first-time reader-listener
- Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
- Interactive Portfolio of digital audio experiences, help documentation and audiovisual demonstration.
- Demonstrations_Application application
- Interactive demonstrations pertaining to the critical writing
- Tab 1 – Example of logic governing Final Fantasy Battle system’s music
- Tab 2 – Example of a Transitional Branching Engine
- Tab 3 – Example of Generative Melody created with the mechanics discussed in the critical writing.
- Tab 4 – Example of Generative Harmony created with the mechanics discussed in the critical writing.
- Tab 5 – Example of GMGEn (Game Music Generation Engine), a state-based triggered transitioning generative music engine.
- Interactive demonstrations pertaining to the critical writing
- Video Program notes
- Video Program note for Traversing the Centuries
- Video Program note for Abiogenesis
- Video Program note and demonstration for Generative Triptych of Percussive Music (MUSIC SYSTEMS)
- Video Programme note and demonstration for Starfields (FLIGHT SYSTEMS)
- Video Programme note and demonstration for Deus Est Machina (NARRATIVE SYSTEMS)
- Demonstration and Instructional Videos
- Final Fantasy Battle System Video Demonstration
- How to: Transfer the DVD contents to your hard drive
- How to: Open and use the standalone Demonstrations_Application application
- How to: Open and use the standalone Interactive_Portfolio application
- Appendix C – Unlockable versions (‘code’) of MaxMSP logic patches
- Demonstration_Application application media, code and data files.
- Interactive_Portfolio application
Inventory of Soft Copy Materials
- Website – dphil.huwcatchpoledavies.com
- Home Tab
- Video Introduction to the Thesis
- Acknowledgements
- Abstract
- Introduction to the Thesis
- Demos Tab
- Demonstration and Instructional Videos
- How to: Transfer the DVD contents to your hard drive
- How to: Open and use the standalone Demonstrations_Application application
- How to: Open and use the standalone Interactive_Portfolio application
- Introduction Tab
- Introduction to the Critical Writing
- Chapter 1 Tab
- Chapter 1 of the Critical Writing – High resolution musical branching applied to the early Final Fantasy battle-sequence
- Chapter 2 Tab
- Chapter 2 of the Critical Writing – One Compositional Technique for Generative Music for Video Games
- Chapter 3 Tab
- Chapter 3 of the Critical Writing – Memorable Musical Microcosm: Intermittent Music
- Conclusion Tab
- Conclusion to the Critical Writing
- Bibliography Tab
- Bibliography to the Critical Writing
- Appendix Tab
- Appendix A – A discussion on the connection between the varied material submitted and how the research interests of this thesis pertain to each work of the portfolio of musical works.
- Appendix C – a high level annotated and unlocked version of the Demonstrations_Application with accompanying instructions on how to navigate and assimilate the information herein.
- Portfolio Tab
- Acoustic works
- Traversing the Centuries
- Text Programme Note
- Video Programme Note
- Notated Score
- Abiogenesis
- Text Programme Note
- Video Programme Note
- Notated Score
- Audio Recording
- Traversing the Centuries
- Interactive and Generative Works
- Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
- Starfields (FLIGHT SYSTEMS)
- Text Programme Note
- Video Programme Note and Demonstration
- Graphical Score
- Audio Recordings and Excerpts
- Generative Triptych of Percussive Music (MUSIC SYSTEMS)
- Text Programme Note
- Video Programme Note, explanation of code and Demonstration
- Source Code
- Audio Recordings of Two compositions using each instrument variety presented (6 total contrasting compositions)
- Deus Est Machina (NARRATIVE SYSTEMS)
- Text Programme Note
- Video Programme Note, explanation of code and Demonstration
- Score diagram and full narrative script
- Starfields (FLIGHT SYSTEMS)
- Meta work taking place in a fictional starship where the user interacts with PAMiLa the onboard ship AI system and selects each work from this overarching interface
- Acoustic works
- Home Tab